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Articles
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Gamedev Glossary
Gamedev Glossary: What Is the “Game Loop”?
PotHix
on Nov 30th 2012
with 1 comment
Tutorials
\
Implementation
Quick Tip: The OOP Principle of Inheritance
Steven Lambert
on Nov 26th 2012
with 2 comments
Tutorials
\
Implementation
Quick Tip: The OOP Principle of Abstraction
Steven Lambert
on Nov 19th 2012
with 3 comments
Tutorials
\
Implementation
Quick Tip: The OOP Principle of Encapsulation
Steven Lambert
on Nov 14th 2012
with 2 comments
Tutorials
\
Implementation
Quick Tip: The OOP Principle of Coupling
Steven Lambert
on Nov 7th 2012
with 3 comments
Tutorials
\
Implementation
Quick Tip: The OOP Principle of Cohesion
Steven Lambert
on Nov 2nd 2012
with 2 comments
Tutorials
\
Implementation
Quick Tip: Intro to Object-Oriented Programming for Game Development
Steven Lambert
on Oct 29th 2012
with 2 comments
Articles
\
Business
Tips for a One Man Gamedev Team: Should You Make Your Own Development Tools?
Paul Suddaby
on Oct 25th 2012
with 5 comments
Tutorials
\
Implementation
Quick Tip: Use Quadtrees to Detect Likely Collisions in 2D Space
Steven Lambert
on Sep 3rd 2012
with 59 comments
Articles
\
Game Design
Quick Tip: One Great Game Is Better Than Two Good Ones
Paul Suddaby
on Aug 3rd 2012
with 5 comments
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Let's Build a 3D Graphics Engine: Linear Transformations
http://t.co/lF64j2NhI7
Looking for a graphic designer to add some extra flair to your project? Check out Envato's new freelance marketplace!
http://t.co/0yXBSjZGs1
Making Wrong Code Look Wrong:
http://t.co/vztrXIeGn2
(Or, why Hungrian notation isn't all bad.)
Let's Build a 3D Graphics Engine: Points, Vectors, and Basic Concepts
http://t.co/CJHyZ3Bfeb