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Tutorials
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Implementation
Quick Tip: Smoothly Move an Entity to the Position of the Mouse
James Tyner
on May 10th 2013
with 10 comments
Tutorials
\
Implementation
Quick Tip: Avoid “Game & Watch” Gravity in Your Characters’ Jumps
James Tyner
on Apr 18th 2013
with 5 comments
Tutorials
\
Implementation
Quick Tip: Shuffle Cards (Or Any Elements) With the Fisher-Yates Shuffle Algorithm
James Tyner
on Apr 1st 2013
with 7 comments
Tutorials
\
Implementation
Quick Tip: Cheap ‘n’ Easy Isometric Levels
Michael James Williams
on Mar 28th 2013
with 7 comments
Tutorials
\
Implementation
Quick Tip: Create Smooth Enemy Movement With Sinusoidal Motion
Michael James Williams
on Mar 19th 2013
with 1 comment
Tutorials
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Art
Quick Tip: Improvise a Scanner From Any Digital Camera (and a Plastic Soup Bowl)
Desi Quintans
on Feb 5th 2013
with 5 comments
Articles
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Gamedev Glossary
Gamedev Glossary: What Is “Client-Side Prediction”?
PotHix
on Jan 31st 2013
with 3 comments
Articles
\
Gamedev Glossary
Gamedev Glossary: What Is a “Normal Map”?
Yanni Hajioannou
on Jan 25th 2013
with 2 comments
Articles
\
Gamedev Glossary
Gamedev Glossary: What Is “Blitting”?
Bessis Christophe
on Dec 26th 2012
with 3 comments
Articles
\
Gamedev Glossary
Gamedev Glossary: What Is “Bump Mapping”?
Dries Lamberechts
on Dec 5th 2012
with 0 comments
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Why Are More Developers Seeking To Charge Upfront For Their Apps? VIA
@IndieStatik
http://t.co/g0wYfxM84k
Nice tutorial by Josh Sutphin - Making 2D Games With Unity
http://t.co/oQF4nuEToy
Video: 20 amazing demos from GDC 2013's Experimental Gameplay Workshop -
http://t.co/KPqvyGf5gI
Let's Build a 3D Graphics Engine: Linear Transformations
http://t.co/lF64j2NhI7