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Quick Tip: Use Quadtrees to Detect Likely Collisions in 2D Space
  • Tutorials\
  • Implementation

Quick Tip: Use Quadtrees to Detect Likely Collisions in 2D Space

Steven Lambert on Sep 3rd 2012 with 59 comments
Quick Tip: Smoothly Move an Entity to the Position of the Mouse
  • Tutorials\
  • Implementation

Quick Tip: Smoothly Move an Entity to the Position of the Mouse

James Tyner on May 10th 2013 with 10 comments
Quick Tip: Cheap ‘n’ Easy Isometric Levels
  • Tutorials\
  • Implementation

Quick Tip: Cheap ‘n’ Easy Isometric Levels

Michael James Williams on Mar 28th 2013 with 7 comments
Quick Tip: Shuffle Cards (Or Any Elements) With the Fisher-Yates Shuffle Algorithm
  • Tutorials\
  • Implementation

Quick Tip: Shuffle Cards (Or Any Elements) With the Fisher-Yates Shuffle Algorithm

James Tyner on Apr 1st 2013 with 7 comments
Quick Tip: One Great Game Is Better Than Two Good Ones
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  • Game Design

Quick Tip: One Great Game Is Better Than Two Good Ones

Paul Suddaby on Aug 3rd 2012 with 5 comments
Quick Tip: Improvise a Scanner From Any Digital Camera (and a Plastic Soup Bowl)
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  • Art

Quick Tip: Improvise a Scanner From Any Digital Camera (and a Plastic Soup Bowl)

Desi Quintans on Feb 5th 2013 with 5 comments
Tips for a One Man Gamedev Team: Should You Make Your Own Development Tools?
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  • Business

Tips for a One Man Gamedev Team: Should You Make Your Own Development Tools?

Paul Suddaby on Oct 25th 2012 with 5 comments
Quick Tip: Avoid “Game & Watch” Gravity in Your Characters’ Jumps
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  • Implementation

Quick Tip: Avoid “Game & Watch” Gravity in Your Characters’ Jumps

James Tyner on Apr 18th 2013 with 5 comments
Gamedev Glossary: What Is “Blitting”?
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  • Gamedev Glossary

Gamedev Glossary: What Is “Blitting”?

Bessis Christophe on Dec 26th 2012 with 3 comments
Quick Tip: The OOP Principle of Abstraction
  • Tutorials\
  • Implementation

Quick Tip: The OOP Principle of Abstraction

Steven Lambert on Nov 19th 2012 with 3 comments
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