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Articles
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Game Design
Hard Mode: Good Difficulty Versus Bad Difficulty
Paul Suddaby
on Jan 16th 2013
with 5 comments
Articles
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Game Design
Easy Mode: When Easy is Okay
Paul Suddaby
on Feb 11th 2013
with 0 comments
Articles
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Game Design
Unknown Mode: Difficulty in Open-Ended Game Design
Paul Suddaby
on Mar 7th 2013
with 0 comments
Articles
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Game Design
Nintendo Hard Mode: It Was Acceptable in the Eighties
David Arcila
on Mar 11th 2013
with 11 comments
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Let's Build a 3D Graphics Engine: Colors
http://t.co/ymMZiXErK2
How to Create a Custom 2D Physics Engine: Oriented Rigid Bodies
http://t.co/SCtLgtmMGq
Make a Match-3 Puzzle Game in Construct 2: More Swapping, More Points, and More Matching
http://t.co/uvppA1OI6D
New From Envato: The Best Place for Gamedevs to Get Design Work Done
http://t.co/yAaDcKldaz