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StarCraft II Level Design: Aesthetic Design and Editor Tips
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  • Level Design

StarCraft II Level Design: Aesthetic Design and Editor Tips

David Silverman on Jan 7th 2013 with 0 comments
Build a Shoot-’Em-Up in Construct 2: Adding Polish
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Build a Shoot-’Em-Up in Construct 2: Adding Polish

Kyatric on Jan 4th 2013 with 4 comments
The Building Blocks of Sandbox and Open World Games: Eve, GTA, Minecraft, and Beyond
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The Building Blocks of Sandbox and Open World Games: Eve, GTA, Minecraft, and Beyond

Miguel Antunes on Jan 2nd 2013 with 2 comments
Make Them Work for It: Designing Achievements for Your Games
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  • Game Design

Make Them Work for It: Designing Achievements for Your Games

Darran Jamieson on Jan 1st 2013 with 2 comments
StarCraft II Level Design: Introduction and Melee Maps
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StarCraft II Level Design: Introduction and Melee Maps

David Silverman on Dec 31st 2012 with 6 comments
Build a Shoot-’Em-Up in Construct 2: Blowing Up the Enemies
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Build a Shoot-’Em-Up in Construct 2: Blowing Up the Enemies

Kyatric on Dec 28th 2012 with 2 comments
Gamedev Glossary: What Does “Freemium” Mean?
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Gamedev Glossary: What Does “Freemium” Mean?

Rafael Angeline on Dec 27th 2012 with 4 comments
How to Learn Roblox and Roblox Studio
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How to Learn Roblox and Roblox Studio

Tyler Vanbrocklin on Dec 26th 2012 with 1 comment
Gamedev Glossary: What Is “Blitting”?
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Gamedev Glossary: What Is “Blitting”?

Bessis Christophe on Dec 26th 2012 with 3 comments
Slay With Santa: Designing an Addictive Minigame
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Slay With Santa: Designing an Addictive Minigame

Chaz Carter on Dec 22nd 2012 with 6 comments
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