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From Zero to Pitch: A Walkthrough for Game Designers
  • Tutorials\
  • Game Design

From Zero to Pitch: A Walkthrough for Game Designers

David Arcila on Mar 22nd 2013 with 9 comments
The Often Underestimated Art of Creating an Awesome In-Game Tutorial
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  • Game Design

The Often Underestimated Art of Creating an Awesome In-Game Tutorial

Robert DellaFave on Mar 20th 2013 with 2 comments
Quick Tip: Create Smooth Enemy Movement With Sinusoidal Motion
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  • Implementation

Quick Tip: Create Smooth Enemy Movement With Sinusoidal Motion

Michael James Williams on Mar 19th 2013 with 1 comment
How to Learn Flixel
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  • How to Learn

How to Learn Flixel

Yadu Rajiv on Mar 14th 2013 with 15 comments
What Are Abstract Games? (And Some Tips for Making Your Own)
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  • Game Design

What Are Abstract Games? (And Some Tips for Making Your Own)

Loren Bednar on Mar 13th 2013 with 1 comment
How to Speed Up A* Pathfinding With the Jump Point Search Algorithm
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  • Implementation

How to Speed Up A* Pathfinding With the Jump Point Search Algorithm

Tomislav Podhraski on Mar 12th 2013 with 4 comments
Nintendo Hard Mode: It Was Acceptable in the Eighties
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  • Game Design

Nintendo Hard Mode: It Was Acceptable in the Eighties

David Arcila on Mar 11th 2013 with 11 comments
Unknown Mode: Difficulty in Open-Ended Game Design
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  • Game Design

Unknown Mode: Difficulty in Open-Ended Game Design

Paul Suddaby on Mar 7th 2013 with 0 comments
3D Primer for Game Developers: An Overview of 3D Modeling in Games
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  • Gamedev Glossary

3D Primer for Game Developers: An Overview of 3D Modeling in Games

David Silverman on Mar 5th 2013 with 12 comments
Making Your First Game: Matt Porter’s Early Experiences
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  • Business

Making Your First Game: Matt Porter’s Early Experiences

Porter on Mar 4th 2013 with 6 comments
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      • How to Create a Custom 2D Physics Engine: Oriented Rigid Bodies http://t.co/SCtLgtmMGq
      • Make a Match-3 Puzzle Game in Construct 2: More Swapping, More Points, and More Matching http://t.co/uvppA1OI6D
      • New From Envato: The Best Place for Gamedevs to Get Design Work Done http://t.co/yAaDcKldaz
      • Good advice from @gbgames: "Why Should I Compare My Efforts to Yours?" http://t.co/sxGxOKmslr #gamedev

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