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9 Tips for Indie Game Developers I Learned at GDC 2013
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9 Tips for Indie Game Developers I Learned at GDC 2013

David Silverman on Apr 8th 2013 with 4 comments
How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution
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How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution

Randy Gaul on Apr 6th 2013 with 42 comments
<em>Decoding the iOS 6 SDK</em> Available Now!
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Decoding the iOS 6 SDK Available Now!

Joel Bankhead on Apr 5th 2013 with 0 comments
Shape Shooter: Music Production
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Shape Shooter: Music Production

RetroModular on Apr 4th 2013 with 0 comments
5 Tools From GDC 2013 That Will Have a Big Impact on Gamedev This Year
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5 Tools From GDC 2013 That Will Have a Big Impact on Gamedev This Year

David Silverman on Apr 3rd 2013 with 1 comment
Best of Tuts+ in March 2013
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Best of Tuts+ in March 2013

Joel Bankhead on Apr 2nd 2013 with 0 comments
Quick Tip: Shuffle Cards (Or Any Elements) With the Fisher-Yates Shuffle Algorithm
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Quick Tip: Shuffle Cards (Or Any Elements) With the Fisher-Yates Shuffle Algorithm

James Tyner on Apr 1st 2013 with 7 comments
Quick Tip: Cheap ‘n’ Easy Isometric Levels
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Quick Tip: Cheap ‘n’ Easy Isometric Levels

Michael James Williams on Mar 28th 2013 with 7 comments
How to Code Unlockable Achievements for Your Game (A Simple Approach)
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How to Code Unlockable Achievements for Your Game (A Simple Approach)

Fernando Bevilacqua on Mar 25th 2013 with 12 comments
Don’t Just Give It Away: Designing Unlocks for Your Games
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Don’t Just Give It Away: Designing Unlocks for Your Games

Darran Jamieson on Mar 23rd 2013 with 4 comments
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