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Articles
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Roundups
9 Tips for Indie Game Developers I Learned at GDC 2013
David Silverman
on Apr 8th 2013
with 4 comments
Tutorials
\
Implementation
How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution
Randy Gaul
on Apr 6th 2013
with 42 comments
Articles
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News
Decoding the iOS 6 SDK
Available Now!
Joel Bankhead
on Apr 5th 2013
with 0 comments
Tutorials
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Art
Shape Shooter: Music Production
RetroModular
on Apr 4th 2013
with 0 comments
Articles
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Roundups
5 Tools From GDC 2013 That Will Have a Big Impact on Gamedev This Year
David Silverman
on Apr 3rd 2013
with 1 comment
Articles
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News
Best of Tuts+ in March 2013
Joel Bankhead
on Apr 2nd 2013
with 0 comments
Tutorials
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Implementation
Quick Tip: Shuffle Cards (Or Any Elements) With the Fisher-Yates Shuffle Algorithm
James Tyner
on Apr 1st 2013
with 7 comments
Tutorials
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Implementation
Quick Tip: Cheap ‘n’ Easy Isometric Levels
Michael James Williams
on Mar 28th 2013
with 7 comments
Tutorials
\
Implementation
How to Code Unlockable Achievements for Your Game (A Simple Approach)
Fernando Bevilacqua
on Mar 25th 2013
with 12 comments
Articles
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Game Design
Don’t Just Give It Away: Designing Unlocks for Your Games
Darran Jamieson
on Mar 23rd 2013
with 4 comments
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Let's Build a 3D Graphics Engine: Colors
http://t.co/ymMZiXErK2
How to Create a Custom 2D Physics Engine: Oriented Rigid Bodies
http://t.co/SCtLgtmMGq
Make a Match-3 Puzzle Game in Construct 2: More Swapping, More Points, and More Matching
http://t.co/uvppA1OI6D
New From Envato: The Best Place for Gamedevs to Get Design Work Done
http://t.co/yAaDcKldaz