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How to Create a Custom 2D Physics Engine: The Core Engine
  • Tutorials\
  • Implementation

How to Create a Custom 2D Physics Engine: The Core Engine

Randy Gaul on May 1st 2013 with 17 comments
Take Your Game’s Immersion to the Next Level With Responsive Game Music
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  • Implementation

Take Your Game’s Immersion to the Next Level With Responsive Game Music

RetroModular on Apr 29th 2013 with 3 comments
Marketing Your Indie Game: The Single Most Important Thing That No One Knows How to Do
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Marketing Your Indie Game: The Single Most Important Thing That No One Knows How to Do

Robert DellaFave on Apr 26th 2013 with 8 comments
How to Build a JRPG: A Primer for Game Developers
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  • Game Design

How to Build a JRPG: A Primer for Game Developers

Dan Schuller on Apr 24th 2013 with 10 comments
Making Your First Game: Fernando Bevilacqua’s Teamwork Tale
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Making Your First Game: Fernando Bevilacqua’s Teamwork Tale

Fernando Bevilacqua on Apr 22nd 2013 with 5 comments
Indie or Core? How I Found Myself at GDC 2013
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Indie or Core? How I Found Myself at GDC 2013

Porter on Apr 19th 2013 with 5 comments
Quick Tip: Avoid “Game & Watch” Gravity in Your Characters’ Jumps
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  • Implementation

Quick Tip: Avoid “Game & Watch” Gravity in Your Characters’ Jumps

James Tyner on Apr 18th 2013 with 5 comments
Let’s Spec Into Talent Trees: A Primer for Game Designers
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  • Game Design

Let’s Spec Into Talent Trees: A Primer for Game Designers

Jeff Berry on Apr 16th 2013 with 8 comments
Coding a Custom Sequence Generator to Render a Starscape
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Coding a Custom Sequence Generator to Render a Starscape

Nicholas Mamo on Apr 13th 2013 with 1 comment
Something New and Exciting: Tuts+ Hub
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Something New and Exciting: Tuts+ Hub

Joel Bankhead on Apr 11th 2013 with 0 comments
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      • Nice tutorial by Josh Sutphin - Making 2D Games With Unity http://t.co/oQF4nuEToy
      • Video: 20 amazing demos from GDC 2013's Experimental Gameplay Workshop - http://t.co/KPqvyGf5gI
      • Let's Build a 3D Graphics Engine: Linear Transformations http://t.co/lF64j2NhI7
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