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Tutorials
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Implementation
How to Create a Custom 2D Physics Engine: The Core Engine
Randy Gaul
on May 1st 2013
with 17 comments
Tutorials
\
Implementation
Take Your Game’s Immersion to the Next Level With Responsive Game Music
RetroModular
on Apr 29th 2013
with 3 comments
Articles
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Business
Marketing Your Indie Game: The Single Most Important Thing That No One Knows How to Do
Robert DellaFave
on Apr 26th 2013
with 8 comments
Articles
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Game Design
How to Build a JRPG: A Primer for Game Developers
Dan Schuller
on Apr 24th 2013
with 10 comments
Articles
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Business
Making Your First Game: Fernando Bevilacqua’s Teamwork Tale
Fernando Bevilacqua
on Apr 22nd 2013
with 5 comments
Articles
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Business
Indie or Core? How I Found Myself at GDC 2013
Porter
on Apr 19th 2013
with 5 comments
Tutorials
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Implementation
Quick Tip: Avoid “Game & Watch” Gravity in Your Characters’ Jumps
James Tyner
on Apr 18th 2013
with 5 comments
Articles
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Game Design
Let’s Spec Into Talent Trees: A Primer for Game Designers
Jeff Berry
on Apr 16th 2013
with 8 comments
Tutorials
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Implementation
Coding a Custom Sequence Generator to Render a Starscape
Nicholas Mamo
on Apr 13th 2013
with 1 comment
Articles
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News
Something New and Exciting: Tuts+ Hub
Joel Bankhead
on Apr 11th 2013
with 0 comments
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Nice tutorial by Josh Sutphin - Making 2D Games With Unity
http://t.co/oQF4nuEToy
Video: 20 amazing demos from GDC 2013's Experimental Gameplay Workshop -
http://t.co/KPqvyGf5gI
Let's Build a 3D Graphics Engine: Linear Transformations
http://t.co/lF64j2NhI7
Looking for a graphic designer to add some extra flair to your project? Check out Envato's new freelance marketplace!
http://t.co/0yXBSjZGs1