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Quick Tip: Intro to Object-Oriented Programming for Game Development
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Quick Tip: Intro to Object-Oriented Programming for Game Development

Steven Lambert on Oct 29th 2012 with 2 comments
WANTED: Game Developers to Explain Core Gamedev Terms and Concepts
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WANTED: Game Developers to Explain Core Gamedev Terms and Concepts

Michael James Williams on Oct 27th 2012 with 14 comments
Understanding Steering Behaviors: Flee and Arrival
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Understanding Steering Behaviors: Flee and Arrival

Fernando Bevilacqua on Oct 26th 2012 with 4 comments
Tips for a One Man Gamedev Team: Should You Make Your Own Development Tools?
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Tips for a One Man Gamedev Team: Should You Make Your Own Development Tools?

Paul Suddaby on Oct 25th 2012 with 5 comments
Shuffle Bags: Making Random() Feel More Random
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Shuffle Bags: Making Random() Feel More Random

Jon Davis on Oct 24th 2012 with 9 comments
Picking a Color Palette for Your Game’s Artwork
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Picking a Color Palette for Your Game’s Artwork

Tyler Seitz on Oct 22nd 2012 with 5 comments
Understanding Steering Behaviors: Seek
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Understanding Steering Behaviors: Seek

Fernando Bevilacqua on Oct 19th 2012 with 11 comments
How to Learn Unity
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How to Learn Unity

MSFX on Oct 18th 2012 with 9 comments
Create a Simple Asteroids Game Using Component-Based Entities
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Create a Simple Asteroids Game Using Component-Based Entities

Iain Lobb on Oct 16th 2012 with 6 comments
Avoiding the Blob Antipattern: A Pragmatic Approach to Entity Composition
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Avoiding the Blob Antipattern: A Pragmatic Approach to Entity Composition

Iain Lobb on Oct 15th 2012 with 9 comments
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