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Code, Plugins and Mobile
Tutorials
\
Implementation
Create a Simple Asteroids Game Using Component-Based Entities
Iain Lobb
on Oct 16th 2012
with 5 comments
Tutorials
\
Implementation
Avoiding the Blob Antipattern: A Pragmatic Approach to Entity Composition
Iain Lobb
on Oct 15th 2012
with 9 comments
Tutorials
\
Implementation
Implementing Tetris: Clearing Lines
Michael James Williams
on Oct 14th 2012
with 2 comments
Articles
\
Post Mortem
Super Adventure Pals – Development Post Mortem
Jay Armstrong
on Oct 12th 2012
with 4 comments
Tutorials
\
Business
Around the World: Making International Collaborations Work
David Arcila
on Oct 11th 2012
with 3 comments
Tutorials
\
Implementation
Create a Glowing, Flowing Lava River Using Bézier Curves and Shaders
Tomislav Podhraski
on Oct 9th 2012
with 18 comments
Tutorials
\
Implementation
Implementing Tetris: Collision Detection
Michael James Williams
on Oct 6th 2012
with 10 comments
Articles
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News
Best of Tuts+ in September 2012
Joel Bankhead
on Oct 4th 2012
with 0 comments
Articles
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Business
Tips for a One Man Gamedev Team: What to Do Before Even Touching a Computer
Paul Suddaby
on Oct 3rd 2012
with 15 comments
Tutorials
\
Implementation
Using Tile Masks to Set a Tile’s Type Based on Its Surrounding Tiles
Desi Quintans
on Oct 1st 2012
with 2 comments
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@thecommonpeople
@craftstudiodev
Thanks! I love that one so much, too. ^CK
RT
@McFunkypants
: Does a player really cost $10 to acquire?
http://t.co/wPNxozoPNJ
Interesting
#gamedev
article by
@Psychochild
- "Fun vs. Satisfaction"
http://t.co/StMn2u3iKk
Why Are More Developers Seeking To Charge Upfront For Their Apps? VIA
@IndieStatik
http://t.co/g0wYfxM84k