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Create a Simple Asteroids Game Using Component-Based Entities
  • Tutorials\
  • Implementation

Create a Simple Asteroids Game Using Component-Based Entities

Iain Lobb on Oct 16th 2012 with 5 comments
Avoiding the Blob Antipattern: A Pragmatic Approach to Entity Composition
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  • Implementation

Avoiding the Blob Antipattern: A Pragmatic Approach to Entity Composition

Iain Lobb on Oct 15th 2012 with 9 comments
Implementing Tetris: Clearing Lines
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  • Implementation

Implementing Tetris: Clearing Lines

Michael James Williams on Oct 14th 2012 with 2 comments
Super Adventure Pals – Development Post Mortem
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  • Post Mortem

Super Adventure Pals – Development Post Mortem

Jay Armstrong on Oct 12th 2012 with 4 comments
Around the World: Making International Collaborations Work
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Around the World: Making International Collaborations Work

David Arcila on Oct 11th 2012 with 3 comments
Create a Glowing, Flowing Lava River Using Bézier Curves and Shaders
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Create a Glowing, Flowing Lava River Using Bézier Curves and Shaders

Tomislav Podhraski on Oct 9th 2012 with 18 comments
Implementing Tetris: Collision Detection
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Implementing Tetris: Collision Detection

Michael James Williams on Oct 6th 2012 with 10 comments
Best of Tuts+ in September 2012
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Best of Tuts+ in September 2012

Joel Bankhead on Oct 4th 2012 with 0 comments
Tips for a One Man Gamedev Team: What to Do Before Even Touching a Computer
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Tips for a One Man Gamedev Team: What to Do Before Even Touching a Computer

Paul Suddaby on Oct 3rd 2012 with 15 comments
Using Tile Masks to Set a Tile’s Type Based on Its Surrounding Tiles
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Using Tile Masks to Set a Tile’s Type Based on Its Surrounding Tiles

Desi Quintans on Oct 1st 2012 with 2 comments
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