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Articles
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Roundups
Best of Tuts+ in November 2012
Joel Bankhead
on Dec 8th 2012
with 0 comments
Tutorials
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Game Design
Designing a Boss Fight: Lessons Learned From Modern Games
Cameron Wood
on Dec 7th 2012
with 1 comment
Tutorials
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Implementation
Understanding Steering Behaviors: Pursuit and Evade
Fernando Bevilacqua
on Dec 6th 2012
with 0 comments
Articles
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Gamedev Glossary
Gamedev Glossary: What Is “Bump Mapping”?
Dries Lamberechts
on Dec 5th 2012
with 0 comments
Articles
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Roundups
30+ Gift Ideas for Game Developers and Game Designers
Michael James Williams
on Dec 5th 2012
with 5 comments
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Tuts+ Jobs: Dream Jobs for Web & Creative Professionals
Joel Bankhead
on Dec 3rd 2012
with 0 comments
Articles
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Gamedev Glossary
Gamedev Glossary: What Is the “Game Loop”?
PotHix
on Nov 30th 2012
with 1 comment
Articles
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Game Design
Planting a Game Idea With Game Seeds
David Arcila
on Nov 29th 2012
with 5 comments
Articles
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How to Learn
How to Learn UDK (the Unreal Development Kit)
David Silverman
on Nov 28th 2012
with 3 comments
Articles
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Critique
Effing Worms – Xmas: Wrecking Up a Winter Wonderland
Porter
on Nov 27th 2012
with 2 comments
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Wonderfully in-depth article by
@paulmcgg
on Minimalism in Game Narrative: Can we say more by talking less?
http://t.co/EhjqQT7yTl
@thecommonpeople
@craftstudiodev
Thanks! I love that one so much, too. ^CK
RT
@McFunkypants
: Does a player really cost $10 to acquire?
http://t.co/wPNxozoPNJ
Interesting
#gamedev
article by
@Psychochild
- "Fun vs. Satisfaction"
http://t.co/StMn2u3iKk