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Best of Tuts+ in November 2012
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Best of Tuts+ in November 2012

Joel Bankhead on Dec 8th 2012 with 0 comments
Designing a Boss Fight: Lessons Learned From Modern Games
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  • Game Design

Designing a Boss Fight: Lessons Learned From Modern Games

Cameron Wood on Dec 7th 2012 with 1 comment
Understanding Steering Behaviors: Pursuit and Evade
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Understanding Steering Behaviors: Pursuit and Evade

Fernando Bevilacqua on Dec 6th 2012 with 0 comments
Gamedev Glossary: What Is “Bump Mapping”?
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Gamedev Glossary: What Is “Bump Mapping”?

Dries Lamberechts on Dec 5th 2012 with 0 comments
30+ Gift Ideas for Game Developers and Game Designers
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30+ Gift Ideas for Game Developers and Game Designers

Michael James Williams on Dec 5th 2012 with 5 comments
Tuts+ Jobs: Dream Jobs for Web & Creative Professionals
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Tuts+ Jobs: Dream Jobs for Web & Creative Professionals

Joel Bankhead on Dec 3rd 2012 with 0 comments
Gamedev Glossary: What Is the “Game Loop”?
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Gamedev Glossary: What Is the “Game Loop”?

PotHix on Nov 30th 2012 with 1 comment
Planting a Game Idea With Game Seeds
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Planting a Game Idea With Game Seeds

David Arcila on Nov 29th 2012 with 5 comments
How to Learn UDK (the Unreal Development Kit)
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How to Learn UDK (the Unreal Development Kit)

David Silverman on Nov 28th 2012 with 3 comments
Effing Worms – Xmas: Wrecking Up a Winter Wonderland
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Effing Worms – Xmas: Wrecking Up a Winter Wonderland

Porter on Nov 27th 2012 with 2 comments
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      • Wonderfully in-depth article by @paulmcgg on Minimalism in Game Narrative: Can we say more by talking less? http://t.co/EhjqQT7yTl
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