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Tutorials
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Implementation
Using Torque and Thrusters to Move and Rotate a Player-Designed Spaceship
Nemanja Stojanovic
on Dec 17th 2012
with 4 comments
videos
Tutorials
\
From Scratch
Build a Shoot-’Em-Up in Construct 2: The Player’s Ship
Kyatric
on Dec 14th 2012
with 21 comments
Tutorials
\
Implementation
Animating With Asset Sheets: An Alternative to Blitting
Omar Shehata
on Dec 11th 2012
with 4 comments
Tutorials
\
Level Design
Introduction to Tiled Map Editor: A Great, Platform-Agnostic Tool for Making Level Maps
Nick Bruner
on Dec 10th 2012
with 6 comments
Tutorials
\
Game Design
Designing a Boss Fight: Lessons Learned From Modern Games
Cameron Wood
on Dec 7th 2012
with 1 comment
Tutorials
\
Implementation
Understanding Steering Behaviors: Pursuit and Evade
Fernando Bevilacqua
on Dec 6th 2012
with 0 comments
Tutorials
\
Implementation
Quick Tip: The OOP Principle of Inheritance
Steven Lambert
on Nov 26th 2012
with 2 comments
Tutorials
\
Implementation
Customizable Palettes Add Simple Variety to Your Game’s Characters
Tomislav Podhraski
on Nov 23rd 2012
with 4 comments
videos
Tutorials
\
From Scratch
Angry Snowman: Build an “Angry Birds” Game From Scratch – Destroying the Scenery
Jamie Cross
on Nov 21st 2012
with 2 comments
videos
Tutorials
\
From Scratch
Angry Snowman: Build an “Angry Birds” Game From Scratch – Setup and Shooting
Jamie Cross
on Nov 20th 2012
with 7 comments
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How to Create a Custom 2D Physics Engine: Oriented Rigid Bodies
http://t.co/SCtLgtmMGq
Make a Match-3 Puzzle Game in Construct 2: More Swapping, More Points, and More Matching
http://t.co/uvppA1OI6D
New From Envato: The Best Place for Gamedevs to Get Design Work Done
http://t.co/yAaDcKldaz
Good advice from
@gbgames
: "Why Should I Compare My Efforts to Yours?"
http://t.co/sxGxOKmslr
#gamedev