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Tutorials
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Implementation
Take Your Game’s Immersion to the Next Level With Responsive Game Music
RetroModular
on Apr 29th 2013
with 3 comments
Tutorials
\
Implementation
Quick Tip: Avoid “Game & Watch” Gravity in Your Characters’ Jumps
James Tyner
on Apr 18th 2013
with 5 comments
Tutorials
\
Implementation
Coding a Custom Sequence Generator to Render a Starscape
Nicholas Mamo
on Apr 13th 2013
with 1 comment
Tutorials
\
Implementation
How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution
Randy Gaul
on Apr 6th 2013
with 42 comments
Tutorials
\
Art
Shape Shooter: Music Production
RetroModular
on Apr 4th 2013
with 0 comments
Tutorials
\
Implementation
Quick Tip: Shuffle Cards (Or Any Elements) With the Fisher-Yates Shuffle Algorithm
James Tyner
on Apr 1st 2013
with 7 comments
Tutorials
\
Implementation
Quick Tip: Cheap ‘n’ Easy Isometric Levels
Michael James Williams
on Mar 28th 2013
with 7 comments
Tutorials
\
Implementation
How to Code Unlockable Achievements for Your Game (A Simple Approach)
Fernando Bevilacqua
on Mar 25th 2013
with 12 comments
Tutorials
\
Game Design
From Zero to Pitch: A Walkthrough for Game Designers
David Arcila
on Mar 22nd 2013
with 9 comments
Tutorials
\
Implementation
Quick Tip: Create Smooth Enemy Movement With Sinusoidal Motion
Michael James Williams
on Mar 19th 2013
with 1 comment
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