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Tutorials
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Implementation
Quick Tip: Smoothly Move an Entity to the Position of the Mouse
James Tyner
on May 10th 2013
with 10 comments
Tutorials
\
Implementation
Quick Tip: Avoid “Game & Watch” Gravity in Your Characters’ Jumps
James Tyner
on Apr 18th 2013
with 5 comments
Tutorials
\
Implementation
Quick Tip: Shuffle Cards (Or Any Elements) With the Fisher-Yates Shuffle Algorithm
James Tyner
on Apr 1st 2013
with 7 comments
Tutorials
\
Implementation
Quick Tip: Cheap ‘n’ Easy Isometric Levels
Michael James Williams
on Mar 28th 2013
with 7 comments
Tutorials
\
Implementation
Quick Tip: Create Smooth Enemy Movement With Sinusoidal Motion
Michael James Williams
on Mar 19th 2013
with 1 comment
Tutorials
\
Implementation
Quick Tip: The OOP Principle of Inheritance
Steven Lambert
on Nov 26th 2012
with 2 comments
Tutorials
\
Implementation
Quick Tip: The OOP Principle of Abstraction
Steven Lambert
on Nov 19th 2012
with 3 comments
Tutorials
\
Implementation
Quick Tip: The OOP Principle of Encapsulation
Steven Lambert
on Nov 14th 2012
with 2 comments
Tutorials
\
Implementation
Quick Tip: The OOP Principle of Coupling
Steven Lambert
on Nov 7th 2012
with 3 comments
Tutorials
\
Implementation
Quick Tip: The OOP Principle of Cohesion
Steven Lambert
on Nov 2nd 2012
with 2 comments
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Some good ideas by
@benserviss
on discovery and exploration in
#gamedev
: Letting the Player Find the Fun
http://t.co/aIsFwGFnOm
Just for fun: Father And Son Build Giant Basement Arcade
http://t.co/jlE0CvGz5M
http://t.co/CjEzYSD7U2
Wonderfully in-depth article by
@paulmcgg
on Minimalism in Game Narrative: Can we say more by talking less?
http://t.co/EhjqQT7yTl
@thecommonpeople
@craftstudiodev
Thanks! I love that one so much, too. ^CK