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Gamedev Glossary
Gamedev Glossary: What Is a “Normal Map”?
Yanni Hajioannou
on Jan 25th 2013
with 2 comments
Articles
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Business
#1GAM: How to Succeed at Making One Game a Month
Christer Kaitila
on Jan 24th 2013
with 16 comments
Articles
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News
The Best of Crafttuts+
Joel Bankhead
on Jan 24th 2013
with 0 comments
Articles
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Roundups
10 Great Full Game Sprite Sheets From GraphicRiver
Michael James Williams
on Jan 18th 2013
with 5 comments
Articles
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Business
Common Missteps of Newcomers to the Construct 2 Gamedev Community
Kyatric
on Jan 17th 2013
with 6 comments
Articles
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Game Design
Hard Mode: Good Difficulty Versus Bad Difficulty
Paul Suddaby
on Jan 16th 2013
with 5 comments
Articles
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Business
How My Brother and I Funded Our Indie Game Company
Christopher Parkinson
on Jan 10th 2013
with 3 comments
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Roundups
Best of Tuts+ in December 2012
Joel Bankhead
on Jan 9th 2013
with 0 comments
Articles
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Game Design
The Building Blocks of Sandbox and Open World Games: Eve, GTA, Minecraft, and Beyond
Miguel Antunes
on Jan 2nd 2013
with 2 comments
Articles
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Game Design
Make Them Work for It: Designing Achievements for Your Games
Darran Jamieson
on Jan 1st 2013
with 2 comments
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Video: 20 amazing demos from GDC 2013's Experimental Gameplay Workshop -
http://t.co/KPqvyGf5gI
Let's Build a 3D Graphics Engine: Linear Transformations
http://t.co/lF64j2NhI7
Looking for a graphic designer to add some extra flair to your project? Check out Envato's new freelance marketplace!
http://t.co/0yXBSjZGs1
Making Wrong Code Look Wrong:
http://t.co/vztrXIeGn2
(Or, why Hungrian notation isn't all bad.)