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Gamedev Glossary: What Is a “Normal Map”?
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  • Gamedev Glossary

Gamedev Glossary: What Is a “Normal Map”?

Yanni Hajioannou on Jan 25th 2013 with 2 comments
#1GAM: How to Succeed at Making One Game a Month
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#1GAM: How to Succeed at Making One Game a Month

Christer Kaitila on Jan 24th 2013 with 16 comments
The Best of Crafttuts+
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The Best of Crafttuts+

Joel Bankhead on Jan 24th 2013 with 0 comments
10 Great Full Game Sprite Sheets From GraphicRiver
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  • Roundups

10 Great Full Game Sprite Sheets From GraphicRiver

Michael James Williams on Jan 18th 2013 with 5 comments
Common Missteps of Newcomers to the Construct 2 Gamedev Community
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Common Missteps of Newcomers to the Construct 2 Gamedev Community

Kyatric on Jan 17th 2013 with 6 comments
Hard Mode: Good Difficulty Versus Bad Difficulty
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  • Game Design

Hard Mode: Good Difficulty Versus Bad Difficulty

Paul Suddaby on Jan 16th 2013 with 5 comments
How My Brother and I Funded Our Indie Game Company
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How My Brother and I Funded Our Indie Game Company

Christopher Parkinson on Jan 10th 2013 with 3 comments
Best of Tuts+ in December 2012
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Best of Tuts+ in December 2012

Joel Bankhead on Jan 9th 2013 with 0 comments
The Building Blocks of Sandbox and Open World Games: Eve, GTA, Minecraft, and Beyond
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  • Game Design

The Building Blocks of Sandbox and Open World Games: Eve, GTA, Minecraft, and Beyond

Miguel Antunes on Jan 2nd 2013 with 2 comments
Make Them Work for It: Designing Achievements for Your Games
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  • Game Design

Make Them Work for It: Designing Achievements for Your Games

Darran Jamieson on Jan 1st 2013 with 2 comments
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