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Game Design
Don’t Just Give It Away: Designing Unlocks for Your Games
Darran Jamieson
on Mar 23rd 2013
with 4 comments
Articles
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Game Design
The Often Underestimated Art of Creating an Awesome In-Game Tutorial
Robert DellaFave
on Mar 20th 2013
with 2 comments
Articles
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How to Learn
How to Learn Flixel
Yadu Rajiv
on Mar 14th 2013
with 15 comments
Articles
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Game Design
What Are Abstract Games? (And Some Tips for Making Your Own)
Loren Bednar
on Mar 13th 2013
with 1 comment
Articles
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Game Design
Nintendo Hard Mode: It Was Acceptable in the Eighties
David Arcila
on Mar 11th 2013
with 11 comments
Articles
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Game Design
Unknown Mode: Difficulty in Open-Ended Game Design
Paul Suddaby
on Mar 7th 2013
with 0 comments
Articles
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Gamedev Glossary
3D Primer for Game Developers: An Overview of 3D Modeling in Games
David Silverman
on Mar 5th 2013
with 12 comments
Articles
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Business
Making Your First Game: Matt Porter’s Early Experiences
Porter
on Mar 4th 2013
with 6 comments
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Roundups
Best of Tuts+ in February 2013
Joel Bankhead
on Mar 2nd 2013
with 0 comments
Articles
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Roundups
New to Gamedevtuts+? Start Here.
Michael James Williams
on Mar 1st 2013
with 5 comments
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Let's Build a 3D Graphics Engine: Colors
http://t.co/ymMZiXErK2
How to Create a Custom 2D Physics Engine: Oriented Rigid Bodies
http://t.co/SCtLgtmMGq
Make a Match-3 Puzzle Game in Construct 2: More Swapping, More Points, and More Matching
http://t.co/uvppA1OI6D
New From Envato: The Best Place for Gamedevs to Get Design Work Done
http://t.co/yAaDcKldaz