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Don’t Just Give It Away: Designing Unlocks for Your Games
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  • Game Design

Don’t Just Give It Away: Designing Unlocks for Your Games

Darran Jamieson on Mar 23rd 2013 with 4 comments
The Often Underestimated Art of Creating an Awesome In-Game Tutorial
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  • Game Design

The Often Underestimated Art of Creating an Awesome In-Game Tutorial

Robert DellaFave on Mar 20th 2013 with 2 comments
How to Learn Flixel
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  • How to Learn

How to Learn Flixel

Yadu Rajiv on Mar 14th 2013 with 15 comments
What Are Abstract Games? (And Some Tips for Making Your Own)
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  • Game Design

What Are Abstract Games? (And Some Tips for Making Your Own)

Loren Bednar on Mar 13th 2013 with 1 comment
Nintendo Hard Mode: It Was Acceptable in the Eighties
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  • Game Design

Nintendo Hard Mode: It Was Acceptable in the Eighties

David Arcila on Mar 11th 2013 with 11 comments
Unknown Mode: Difficulty in Open-Ended Game Design
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  • Game Design

Unknown Mode: Difficulty in Open-Ended Game Design

Paul Suddaby on Mar 7th 2013 with 0 comments
3D Primer for Game Developers: An Overview of 3D Modeling in Games
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  • Gamedev Glossary

3D Primer for Game Developers: An Overview of 3D Modeling in Games

David Silverman on Mar 5th 2013 with 12 comments
Making Your First Game: Matt Porter’s Early Experiences
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  • Business

Making Your First Game: Matt Porter’s Early Experiences

Porter on Mar 4th 2013 with 6 comments
Best of Tuts+ in February 2013
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  • Roundups

Best of Tuts+ in February 2013

Joel Bankhead on Mar 2nd 2013 with 0 comments
New to Gamedevtuts+? Start Here.
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New to Gamedevtuts+? Start Here.

Michael James Williams on Mar 1st 2013 with 5 comments
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