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Gamedev Glossary
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Articles
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Gamedev Glossary
3D Primer for Game Developers: An Overview of 3D Modeling in Games
David Silverman
on Mar 5th 2013
with 12 comments
Articles
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Gamedev Glossary
Gamedev Glossary: Sequence Generators and Pseudorandom Number Generators
Nicholas Mamo
on Feb 28th 2013
with 7 comments
Articles
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Gamedev Glossary
Gamedev Glossary: What Is “Client-Side Prediction”?
PotHix
on Jan 31st 2013
with 3 comments
Articles
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Gamedev Glossary
Gamedev Glossary: What Is a “Normal Map”?
Yanni Hajioannou
on Jan 25th 2013
with 2 comments
Articles
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Gamedev Glossary
Gamedev Glossary: What Does “Freemium” Mean?
Rafael Angeline
on Dec 27th 2012
with 4 comments
Articles
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Gamedev Glossary
Gamedev Glossary: What Is “Blitting”?
Bessis Christophe
on Dec 26th 2012
with 3 comments
Articles
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Gamedev Glossary
Gamedev Glossary: What Is “Bump Mapping”?
Dries Lamberechts
on Dec 5th 2012
with 0 comments
Articles
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Gamedev Glossary
Gamedev Glossary: What Is the “Game Loop”?
PotHix
on Nov 30th 2012
with 1 comment
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Let's Build a 3D Graphics Engine: Colors
http://t.co/ymMZiXErK2
How to Create a Custom 2D Physics Engine: Oriented Rigid Bodies
http://t.co/SCtLgtmMGq
Make a Match-3 Puzzle Game in Construct 2: More Swapping, More Points, and More Matching
http://t.co/uvppA1OI6D
New From Envato: The Best Place for Gamedevs to Get Design Work Done
http://t.co/yAaDcKldaz