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Game Design
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Articles
\
Game Design
Nintendo Hard Mode: It Was Acceptable in the Eighties
David Arcila
on Mar 11th 2013
with 11 comments
Articles
\
Game Design
How to Build a JRPG: A Primer for Game Developers
Dan Schuller
on Apr 24th 2013
with 10 comments
Articles
\
Game Design
Let’s Spec Into Talent Trees: A Primer for Game Designers
Jeff Berry
on Apr 16th 2013
with 8 comments
Articles
\
Game Design
Cubes vs Space Marines: Making a Great Game in Your Basement
Jeff Berry
on May 4th 2013
with 7 comments
Articles
\
Game Design
Slay With Santa: Designing an Addictive Minigame
Chaz Carter
on Dec 22nd 2012
with 6 comments
Articles
\
Game Design
When Designing a World, Player Mobility Must Come First
Paul Suddaby
on Jul 28th 2012
with 5 comments
Articles
\
Game Design
Quick Tip: One Great Game Is Better Than Two Good Ones
Paul Suddaby
on Aug 3rd 2012
with 5 comments
Articles
\
Game Design
Planting a Game Idea With Game Seeds
David Arcila
on Nov 29th 2012
with 5 comments
Articles
\
Game Design
Hard Mode: Good Difficulty Versus Bad Difficulty
Paul Suddaby
on Jan 16th 2013
with 5 comments
Articles
\
Game Design
Bartle’s Taxonomy of Player Types (And Why It Doesn’t Apply to Everything)
Kyatric
on Feb 18th 2013
with 4 comments
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Why Are More Developers Seeking To Charge Upfront For Their Apps? VIA
@IndieStatik
http://t.co/g0wYfxM84k
Nice tutorial by Josh Sutphin - Making 2D Games With Unity
http://t.co/oQF4nuEToy
Video: 20 amazing demos from GDC 2013's Experimental Gameplay Workshop -
http://t.co/KPqvyGf5gI
Let's Build a 3D Graphics Engine: Linear Transformations
http://t.co/lF64j2NhI7