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#1GAM: How to Succeed at Making One Game a Month
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#1GAM: How to Succeed at Making One Game a Month

Christer Kaitila on Jan 24th 2013 with 16 comments
An Indie Game Developer’s Marketing Checklist (Including Portable Formats)
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An Indie Game Developer’s Marketing Checklist (Including Portable Formats)

Robert DellaFave on May 9th 2013 with 9 comments
Choosing the Right Name for Your Game
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Choosing the Right Name for Your Game

Cameron Wood on Jan 28th 2013 with 5 comments
Common Missteps of Newcomers to the Construct 2 Gamedev Community
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Common Missteps of Newcomers to the Construct 2 Gamedev Community

Kyatric on Jan 17th 2013 with 6 comments
Constraints Are an Essential Aspect of Game Development
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Constraints Are an Essential Aspect of Game Development

David Arcila on Nov 1st 2012 with 3 comments
Creativity: A Game Designer’s Guide to Show Business
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Creativity: A Game Designer’s Guide to Show Business

Epona Schweer on Dec 12th 2012 with 0 comments
Finding Your Creative Style: An Exercise in Character Development
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Finding Your Creative Style: An Exercise in Character Development

Epona Schweer on Dec 19th 2012 with 2 comments
Growing From (and Surviving) Mod Teams
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Growing From (and Surviving) Mod Teams

Jeff Berry on Aug 16th 2012 with 2 comments
How My Brother and I Funded Our Indie Game Company
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How My Brother and I Funded Our Indie Game Company

Christopher Parkinson on Jan 10th 2013 with 3 comments
How to Get the Most Out of a Game Jam
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How to Get the Most Out of a Game Jam

Christer Kaitila on Sep 12th 2012 with 7 comments
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      • Wonderfully in-depth article by @paulmcgg on Minimalism in Game Narrative: Can we say more by talking less? http://t.co/EhjqQT7yTl
      • @thecommonpeople @craftstudiodev Thanks! I love that one so much, too. ^CK
      • RT @McFunkypants: Does a player really cost $10 to acquire? http://t.co/wPNxozoPNJ
      • Interesting #gamedev article by @Psychochild - "Fun vs. Satisfaction" http://t.co/StMn2u3iKk

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