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Miguel Antunes
Miguel Antunes is a computer engineering student living inside the gaming world since the age of 5. Wrote a fistful of articles for Portuguese magazines. He stills playing a lot of games but looking at them as a gamer and developer trying to understand the problems and solutions behind the code.
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- Let's Build a 3D Graphics Engine: Points, Vectors, and Basic Concepts http://t.co/CJHyZ3Bfeb
- Have you seen our new sister-site, Microlancer? Check out Envato's freelance marketplace for small creative services: http://t.co/XaS82QzGty
- @yad_faeq No, YOU'RE awesome!
- RT @McFunkypants: #gamedev poll: do you feel comfortable working with vectors, axes, normals, matrix calcs and all that 3d coding math? I s…
