Quick Question: What Is the Hardest Part of Developing a Game?

Quick Question: What Is the Hardest Part of Developing a Game?

I have a quick question I’d like to get your answer to: what’s the hardest part of developing a game? Is it finding the assets, writing the code, making it fun, or just getting someone to play it?


I’ve listed seven areas of game development that people commonly state are the hardest part of actually making a game. In your experience, which is the most difficult? If you could get more help or assistance with one, which would you pick?

If your answer isn’t one of the seven above, feel free to add it to the poll or discuss it in the comments below!

Thanks – we’ll use this information to help us prioritise what tutorials and resources to provide for you in the future.

Tags: poll
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  • Max Li

    I think it has a few hard parts: mainly initial game design, then writing out the code/engine and finally making the UI stuff.

  • RandomDude

    Abstracting out levels and implementing pauses and clean resumes/restarts.

  • Sauro

    I voted for “Getting people to play it”, because I design browsergames and this category of games doesn’t work if there are not enough people to play it.

  • http://www.facebook.com/khaled.garbaya Khaled Garbaya

    Getting design elements (sprites, 3D models, and so on) :p

  • http://www.ChristopherTimberlake.com/ Chris Timberlake

    Getting the team in sync and organizing them.

  • http://retromodular.com/ RetroModular

    I voted for “Writing the code” because I assumed the question was regarding proper game development (e.g. AAA/console games). “Finishing it” only seems to be an issue for bedroom code monkeys :)

  • Ashwin

    Designing the Game Levels could be a hard part as most of the time what’s fun to you may not be the same with everyone, and as a one man developer, designing the Game-Play and creating the artwork could get on to you if not necessarily being hard to do.

  • Muhammad Kashif Shabbir

    Optimization

  • http://twitter.com/CNIAngel Magical Mister Angel

    I’ve only been making games for a year so i’m probably not as wise as everyone else. In my honest opinion, finishing the game is always my hardest part.

  • Martin

    The hardest part for me is getting the code architecture neat and tidy :)